Standard Assault League - Description & Rules
(Last updated: Februrary 2007)
The league consists of a number of 9+ clan divisions. When you sign-up to the league you enter the 'Holding Zone' (see below for details). Once you have managed to gain entry to the league from the holding zone the aim is try and climb the division table. This is done by defeating other clans in the same division. The scoring for league matches is as follows:
The winner of each league match gains 10% of the losing clans points.
The loser of each league match loses 10% of its points.
If the match is a draw each team will have 10% of its score deducted and put into a pot. Each team will THEN be awarded a score equal to 50% of the content of the pot.
At the end of EACH CALENDAR MONTH:
The Top Clan from each division (except the top division) is automatically promoted
to the division above.
2) The Bottom Clan from each division (except the bottom division) is automatically relegated to the division below.
3) The second clan from each division (except the top division) takes part in a play-off match with the clan in 8th position in the division above. The winning clan is placed in the higher of the two divisions; the losing clan is placed in the lower of the two divisions. Playoffs may not be required if there are clans which are leaving.
4) The clans required to participate in a play-off match have until the end of the third day of the month to arrange and play the play off match.
If at the end of the month, after all promotion/relegation has taken place, the lowest division contains more than 9 clans, the excess clans will be removed from that division and used to create a new division (so that what was the lowest division will contain 5 clans and a new lowest division will be formed with 4+ clans). All the clans that start this new division will have their points reset to 1000.
If after the promotion phase a division contains less that 4 clans, all the clans from that division will be promoted to the next division up and that division will be disbanded.
Matches V Clans in the 'Holding Zone'
The scoring for matches against clans in the 'Holding Zone' is:
If the 'Holding Zone' clan wins the match they gain entry to the division (see below), the clan already in the division loses 5% of its points.
If the clan in the division wins the match they gain 5% of their own score.
Division Switching Points Rule
Any clan changing division because of Promotion or Division Destruction will have their points reset to a value equal to that of the existing lowest clan in the division.
Any clan changing division because of Relegation will have their points reset to a value equal to that of the existing highest clan in the division.
There are two types of forfeit which depend on the state of the schedule entry at the time of forfeit.
If you have no confirmed schedule entry the forfeit will be a 'shared' forfeit. You will share the average 10% win with other clans who have a shared forfeit from this clan. The match will also not be recorded on your match history or stats.
If you have a confirmed schedule entry then the forfeit will be awarded as a default win on the scheduled date.
The Holding Zone
When you sign-up to the league your clan will be placed in the 'Holding Zone'. From here you must earn your place in the league. To do this you must do one of the following:
Defeat another clan in the holding zone. If you successfully defeat another clan in the holding zone you will enter the lowest division of the league with a score equal to that of the lowest clan.
Defeat a clan already in the lowest division of the league. If you successfully defeat a clan in the lowest division of the league you will enter the lowest division of the league with an equal number of points as the clan you defeated.
If you fail to complete either of the above objectives after 4 matches then you will enter the lowest division of the league with a score 10% lower than that of the lowest clan.
There are no time restrictions for matches played within the 'Holding Zone'. You may play as many or as few matches a week as you wish. However utassault.net reserves the right to remove any clan from the 'Holding Zone' who has not managed to play the minimum of 4 matches required to enter the league within a reasonable period of time (e.g. 2 Months).
After being promoted from the holding zone you will need to play: 4 minus the number of games you've played this month minus the number of whole weeks past in the month. i.e. Being promoted on your first game of the month played on the 16th means: 4 minus 1 minus 2 = 1 more game. Depending on your schedule entries you may not be able to reject games listed - contact an administrator for more details. You may play a full 4 games for the month if you wish.
If challenged via the schedule (i.e someone adds you to their schedule) then you may reject/accept this match. An administrator may contact your clan (via it's listed emails) to see what your decision is, failure to respond may result in your clan being judged inactive.
Match format is 6 players per team, 0% Friendly Fire, Weapon Stay On, no mutators running.
No mutators are to used during a match without prior sanction from the League Administration.
Each league match must contain no more than 6 players per team.
Spectators are not permitted in League Matches (with the exception of League Staff).
Matches are 2 hours long. After 2 hours the match will be terminated after the completion of the current map being played. If however there is no match scheduled on the same server after the current match it will be played to its full conclusion.
Each match must be played over 14 maps. Each clan chooses 7 maps from the list below, the two map lists are then put together to form the 14 maps which will make up the match. If any map is chosen by both clans it is played twice. Clans are free to choose from the following maps:
|AS-Asthenosphere OR AS-AsthenosphereAL||AS-AutoRIP|
|AS-Golgotha][AL||AS-Guardia OR AS-GuardiaAL|
|AS-Mazon||AS-OceanFloor OR AS-OceanFloorAL|
Matches must be played on a European server. Servers must run LeagueAssault version 138 or greater. If a match server cannot be agreed upon by the two clans involved, then the server must be decided on by either the Server Dispute System or an enforced Admin-Schedule (due to the deadline expiring).
Matches may be played either on League- or clanservers.
You can find a list of servers that have proven to be suited for utassault.net matches here. However, if you play on any other server than the LEAGUE-Servers, you play at your own risk and any possible complaint about the match progress will not be further looked into. Human errors that happen from time to time, such as wrong maplist, are part of the risk you take by playing on a non-leagueserver. A clanserver will lose its validation, however, should too many errors occur. Note: Human Errors does not include blatant breaking of the rules.
Match Scheduling Rules
All divisional clans MUST play 4 league matches per month. They are not permitted to play any more or any less than the required 4 matches in any month (unless otherwise indicated). If a clan fails to play the required 4 matches (unless they are unable to arrange matches due to circumstances beyond their control) they will be removed from the division and returned to the holding zone.
Only members of the lowest division and clans in the 'Holding Zone' may play clans in the 'Holding Zone'.
To prevent recurring challenges no clan may play the same clan more than once in any one month unless authorised by an admin.
The schedule page will reflect who is to play whom at the start of a month. Scheduling follows a pentagon format (with the exception of the Holding Zone and the lowest division). In the case of the lowest division and holding zone there is no fixed scheduling and clans are free to play any other lowest division or holding zone clan.
Match dates and servers are to be arranged between the two relevant clans and not through utassault.net.
Once arranged, details of the match must be submitted to the schedule by BOTH clans before the match takes place. Matches not submitted to the schedule may not be considered official league matches. DO NOT assume that if you book a league server your match will be automatically entered into the schedule as this IS NOT the case.
Once the match has taken place, both clans must submit the result within 48 hours. Any clan not submitting a result within 48 hours will be penalised 5% of their points unless a replay or postponement date has been submitted to the schedule, or a League Administrator contacted.
Required matches that are not scheduled within the last 14 days of a month will come under scrutiny by the administrators. The scheduling for the match may be taken out of one or both of the clans hands depending on the circumstances.
Challenges from clans may be removed without the consent of the challenger by contacting an administrator on the following conditions:
(1) Lowest Division Clans may only reject a challenge if they played that clan in their required matches last month or if it is in an optional match slot.
(2) Holding Zone clans may reject any challenge, administrators may remove the challenge if they feel the HZ clan is not active.
(3) If rejected the match will be required the following month - i.e the challenge is postponed, matches are rolled over. (unless one or both of the clans are: moved into a Pentagon division / leave / are inactive).
(4) If both clans want the challenge removed then it may be done without the above restictions
(5) Removals will be refused if it is believed it will adversly affect the division.
(6) Matches will be subject to the 14 day rule and scheduled by an admin if necessary
(7) Rejecting matches and then not meeting your match requirement will go against you in relegation decisions
Matches booked in advance for the following month(s) will be void if either clan leaves or if there is no corresponding schedule entry for those two clans to play in that month.
If leaving or returning to the holding zone you must inform a league administrator. Your request will be carried out at the end of the month you requested in, you should also let us know if you are forfeiting your remaining games or intend on playing them.
With the exception of Holding Zone clans (see above), only Only one reject per clan per month is permitted. This is to ensure that each clan has the opportunity to play all of the clans in the same division. If you reject a challenge (and have not played them in the last two months) then you cannot reject their next challenge.
Match Game-Play Rules
Do not spam the console with taunts or text, the other clan may need to use the teamsay to discuss tactics or exchange information. You may use League Assault's Mute commands to stop this interfering with your play.
The use of hacked skins, mixed skins or any kind of other non standard UT or Bonus Pack skin that has not been permitted by the league is forbidden.
The use of lag slide exploits, physical taunt bindings, aim-bots, radars, item timers or any other kind of cheat is strictly prohibited.
Making use of any map specific bug (known or unknown) which prevents the attackers from completing the map or the defenders from effectively defending the map is prohibited.
Player & Clan registration Rules
A Person may only have a single player/forum account. Multiple accounts will be suspended from use.
If you are caught with more than one player account, all accounts will be suspended until you resolve the issue with League Administration.
Player/forum accounts must have valid email addresses listed. Failure to have a valid email address will result in suspension.
If you have been suspended contact an administrator personally, we can be contacted via Email, ICQ and IRC. Do not get a friend to find out for you.
If you have linked the account to the forum you may request a name change via a forum pm to a forum admin.
Player authorisation is required to log into a league server in match mode. More information can be found on the forums, here.
Please ensure you read and understand the rules of Player authorisation before you start booking matches.
Clan servers approved for Auth use may use UTA-Auth at their discretion.
"Clan-Hopping" is not permitted.
You are limited to (leaving and) joining 2 clans in a rolling 4 week period. Only under certain circumstances can this rule be ignored. Please contact a League Administrator for more details.
Attempts to bypass this rule without Administrative consent will result in your account being suspended.
Upon joining a clan, you will not be able to play on a League Server for a period of 48hrs. After this warming period, your account will be activated and will be able to log in to all league servers using the Authorisation System.
Squads must contain enough registered players to meet the requirement of a full team for the league they belong to. If you have less than the requirement an email will be sent to your clan mail, clan leader, squad leader, and match arranger to warn you. You will then have 7 days to take action to resolve the issue, failure will result in the squad becoming inactive (forfeiting all games for the month and returning to the Holding Zone).
Fake players will be removed, signing up fake players to meet the requirement will not help and will be taken as admission that you do not have enough players and thus should be made inactive. Player contacts such as email must be valid, preferably players should link their accounts to their forum account if they have one.
Clans may not use a tag which the administration consider too similar to another previous or current clan in the league or other current known assault clans. If to similar then permission from the original clan must be granted, consult an administrator for more details.
Player Authorisation Rules
All players are required to log in to a league server in match-mode, using their linked account details (i.e. Forum login). Failure to do so will result in you being ejected from the server after 60 seconds.
Players must be listed in the clan membership roster at least 48 hours prior to a match in order to be able to authenticated successfully. Clan Administrators must ensure that their list is up-to-date before each match!
Player "Mercs" will be allowed to enter the server only if the opposing clan agrees. This can be arranged before or during the match; Please see the Auth FAQ for further details.
Suspended accounts will not be able to Auth on a League Server, therefore if your account has been suspended, you will need to contact a League Administrator as soon as possible to resolve your suspension.
Anyone found abusing/circumventing the authorisation system will have penalties incurred. There is no fixed penalty, this will be decided depending on the severity of the situation.
Clans found repeatedly abusing/circumventing the authorisation system will have penalties incurred. There is no fixed penalty, this will be decided depending on the severity of the situation.
Misconduct / Cheating
Misconduct: General misconduct within the League is not tolerated. Punishments for deemable misconduct can and will be enforced.
Various league services (for example, IRC & Forums) each contain individual guidelines to which you must abide while using these services.
Cheating is strictly prohibited. Anyone caught cheating will suffer a non-fixed penalty*, to be decided by Administrators.
* Non-fixed: There is no standard penalty for cheating; each case is handled individually and an appropriate sentence is agreed.
Definition: Cheating - Violating accepted standards or rules by use / presence of any of the following:
Appropriate evidence against cheating will always be gathered; however League Administration reserve the right to restrict access to any/all of this information based on the possible sensitive nature of such information.
Requests for said evidence will be processed and an appropriate decision will be made in every case. Once the decision has been made and applicable action taken, there will be no further communication regarding the provision of evidence.
Silent detection: The League reserves the right to use non-client-responsive detection methods to discover cheats / abuse.
Cheat protection: All League servers contain appropriate cheat detection systems, and can be updated as frequently as required without the requirement for client file updates.
Servers: Cheating on League servers, even during public mode is seen as a punishable offence.
While non-League public servers do not fall under direct jurisdiction of the League, if appropriate evidence is provided, cheating on a public server will be seen as an implication to use cheats within League servers; therefore it is at the discretion of League Administration as to whether penalties are incurred as a result of actions performed on non-League servers.